Finally, passwall expels you without damage. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Once during this adventure, as an action, Kayalithica can point to one of the fossilized stone giants in this cave and cause it. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage. : meld into stone, stone shape 1/day: stoneskin, time stop Animate Golem. Stone shape deals you 3d6 points of damage but does not expel you. Target: A stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) This spell turns the flesh of a willing creature you touch as hard as stone. The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. If the spell’s duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.Īny time before the duration expires, you can step out of the stone through the surface that you entered. Drag & Drop Monsters, Characters, & NPCs. Access character sheets, tokens, rulebooks, dice, and more - with powerful tools to automate the tedious stuff. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. The only restriction Meld into Stone places on you is You otherwise cant move. Roll20® is the most complete solution for digital play. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. Each non-hostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following. Until the spell ends, the aura moves with you, centered on you. If either condition is violated, the spell fails and is wasted. Purifying energy radiates from you in an aura with a 30-foot radius. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. The stone must be large enough to accommodate your body in all three dimensions. Sign In : D&D 5th Edition Compendium Type to search for a spell, item, class anything Results for meld in stone There were no matching pages found for those terms. Meld into stone enables you to meld your body and possessions into a single block of stone.
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